The first established animation was by a man called Emile Cohl, 1908. Firstly I was quite staggered by how early animation was being created, as I'd thought it was much later on in the 1900's. Titled Fantasmagorie, it's often positioned as the 1st animation, although some argue that Stuart Blackton's work is the first actual animation.
"To make this film, Cohl placed each drawing on an illuminated glass plate and then traced the next drawing-with variations-on top of it until he had some 700 drawings"
I found it really interesting to see how different the work is now, yet can appreciate the amount of work that went into the piece. It feels un-real to look at because of the textured look of the old camera, but there's something mesmerizing about watching something so old.
Throughout the lecture we leapt through time and looked at many other artists: Bruce Bickford, 1988 for example, and Tim Hope's Wolfman, 1999. Hope's work was animation that went against the realism that was of it's time, using simple cartoon drawings mapped into 3D. He eventually went onto work for the Mighty Boosh, signifying how successful he actually was.
This work was not something I'd like, going against my likeness for modern, clean and simplistic work, although the story was quite amusing to watch. Hope's work however was recognizable to me as something that the Mighty Boosh would have liked and picked up upon, however it was not work I'd like and do myself at all.
Zoetrope was one of the last things we explored in this lecture. Invented in 1834, it allowed mass audience participating and viewing, and allowed some of the first "animated" movements to be played, which led onto flip-books and even more. In comparison to Pixar, the final movie shown, they clean up the "jitter" material that Zoetropes once gave out, removing the fact it was made by machinery.
Oddly enough this was my favourite out of the entire lot, I love Pixar movies and the realism they bring to animation. It's incredible to look back and see how far we've come in terms of using the computer to bring characters to life.