This guest lecture was around Territory Studios, around London, New York and San Fran, who 'bring expertise of narrative design for film, games and brands' the design company have had clients for movies such as The Martian, Guardians of the Galaxy and the Avengers to name a few, creating the motion VFX, trailers and original content for the movies. Mostly, they create the graphics that appear on the films, such as the Avengers graphics inside the Iron Man suit, or in the Martian the graphics used on the NASA intercom faces. Particularly their graphics have a futuristic feel to it, looking sleek professional and bright, having extreme detail to them, a lot of the detail is completely lost in the seconds they're shown, however Territory still provide it to make the film look as realistic as possible.
My favourite was particularly from the film Guardians of the Galaxy, the stunning detail when zoomed into the shots is quite apparent, and the research they did to create the type-faces for each race and alien depending on their intentions in the film/appearance meant everything tied together well, I love the detailing panel for each main character when they examine them in prison - it looks extremely futuristic and alien like, whilst keeping a simple colour palette. I spent a long time going through and looking at each graphics slide on their website as I found them so interesting, wondering how long it must have taken them to achieve each little detail for a single second of film, as well as creating motion that flowed together. I was really blown away with how much they put into each of the frames and how beautiful each slide looks, this is defiantly something I'd felt so inspired by at the end of the lecture.
To convey the right age to the title character - Peter Quill - 1980's origin and likeness, they were inspired by older planes for his ships graphics cards, and worn leather seats that would reflect the era. As well as this, Territory took upon themselves to make the ship very personal to the character; opting for red, yellow and earthy tones which were a colour palette used in the 1980's, typically for video games. It was really interesting to see how they'd researched each individual character for the film, even for the races of aliens that were not in the film for longer than 10 minutes, putting thought and attention into each section of the movie.
This was by far one of the best Guest Lecture's that I'd been to, it was exactly the type of graphic style I was interested in and the amount of detail they'd put into so many shots made me feel a lot more appreciation for the movies and designers themselves, I was so inspired by how deeply they'd researched into each movie they'd done work for, and how they'd clearly taken on board the styles and eras of the time the characters were made into - overall, I was extremely happy to attend the lecture.